It’s a bit much to take in as a new player, but any time you are playing a card that can have long-term effects on the round, make sure that you gauge its effectiveness, and that it can have the biggest possible impact on the power difference between you and your enemy. Count Your DoTs Like A Proper Warlockĭamage (or Boosting) over time is a common concept in Gwent, and there are many keywords that employ this playstyle, like Bleeding, Vitality, Order and Dominance, as well as many cards that can get more powerful by other means, just by staying on the battlefield. Try to keep your own Ability for the last round if it’s not based on cooldown, and take advantage of an opponent that has run out of his. So always be aware of your enemy’s Leader Ability, as it can easily turn a game against you if you don’t pay attention. Unique abilities that have a single charge, and offer a big round advantage when used.Abilities that damage enemies or boost allies for way less, that usually have a cooldown of 2 turns, and can be used repeatedly.Abilities that damage enemies or boost allies, that usually have 3 charges.Leader Abilities play a very, very important role in the game – you could consider them as an extra Gold Legendary card that goes into your deck for free! There’s a big amount of abilities offered per faction, and they usually come in three forms:
Don’t Run Out of Leader Abilities Before Your Opponent Unless you want to trick your opponent to pass early (a risky tactic, that won’t work in your favour most of the times), it’s imperative that you keep your strongest cards for the late-round, and surprise your opponent as much as possible with a great Power difference.Īs an example, if your opponent has a powerful card that he keeps boosting, and you have a way to destroy it, just wait until the end to do it, and tip the scales as much as possible! Similarly, be prepared for the same to happen to your own cards, so always make sure you have an ace up your sleeve! ? III. You can redraw 3 times on the starting round, and 2 times on the following rounds.Īs an extra tip, I suggest not keeping two copies of the same card in one round, unless they have a Bonded ability (then always try to play them at the same round), or they can offer a unique advantage in your current situation. Therefore, redrawing will be super important in order to set yourself up for success.
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This goes without saying, but knowing your deck in and out will unlock its full potential, as you will always be aware of the best timing to play each card! Whether it’s a deck you created yourself, one of the starter decks you received in the game, or an OP deck you found in a guide, the best way to learn it by heart, is just play a few games with it!Īfter 5 games or so you will know what most of your cards can do in various situations, and which are the strong early or late game cards you should be looking to get in your hand. Unlock the Reward Book in the “Right” Order Don’t Spend All Your Ore, Scraps & Meteorite Right Away Never Play a Card Without Using All of its Abilities Card Advantage (Almost) Always Wins Rounds